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Unity cloud build sloqw
Unity cloud build sloqw











unity cloud build sloqw

You can lower this number to save battery power but of course this saving will come at the expense of frame updates. Unity iOS allows you to change the frequency with which your application will try to execute its rendering loop, which is set to 30 frames per second by default. An app that doesn’t explicitly handle exceptions (and doesn’t need to deal with them gracefully) is an ideal candidate for this option. However, this doesn’t support exceptions and so should be used with caution.

  • Fast but no exceptions - a faster implementation of Mono internal call handling.
  • unity cloud build sloqw

    Slow and Safe - the default Mono internal call handling with exception support.Locate the Script Call Optimization* setting in the _ Other Settings section.

    unity cloud build sloqw

    iOS Icon - select this to access the iOS settings in the Player Settings window To access iOS Script Call optimization, navigate to the Player Settings window (menu: Edit > Project Settings > Player) and select the iOS icon (shown below). Calling a C/C++ function from a Mono script involves a performance overhead, so you can save to save about 1 to 4 milliseconds per frame using iOS Script Call optimization. Most of the functions in the UnityEngine namespace are implemented in C/C++. This page details optimizations which are unique to iOS deployment.













    Unity cloud build sloqw